
Florr.io Has Potential, But It’s Not Quite Blooming Yet
I wanted to love Florr.io. The concept sounded just weird enough to be fun—play as a flower, collect petals, and fight your way through enemies in a garden-themed battlefield. It’s original, and I respect that. But after a few hours with it, I found myself more frustrated than entertained. First off, the game’s visuals are charming in a kind of low-budget way. The flower and petal designs are cute, and the world feels coherent despite its simplicity. But the actual gameplay loop starts to wear thin. You swing around your petals, destroy mobs, collect new petals, and repeat. It’s not bad, but it’s repetitive. Where things really started to bug me was the progression system. Good petals are rare, and losing them when you die can feel punishing. There’s no…